2008-09-05 03:40:48

teguh0203
» FTalkAgent
FTalk Level: zero
2408
0
1969-12-31

Re: Bagi para member yang ingin bertanya seputar tweaking FS. Silahkan bertanya dan posting disini. Sebelum itu harap membaca dan mengikuti [url=http://theftalk.com/t23371-FORUM-RULES.html][b]FORUM

[quote=_Qq Gunners_]help dong all[/quote] coba ini dinjek aja [spoiler]//GRADUALFADER //Gradual Elements Fader- By Dynamic Drive at http://www.dynamicdrive.com //Last updated: Nov 8th, 07' var gradualFader={} gradualFader.baseopacity=0.0 //set base opacity when mouse isn't over element (decimal below 1) gradualFader.increment=0.1 //amount of opacity to increase after each iteration (suggestion: 0.1 or 0.2) document.write('<style type="text/css">\n') //write out CSS to enable opacity on "gradualfader" class document.write('.gradualfader{filter:progid:DXImageTransform.Microsoft.alpha(opacity='+gradualFader.baseopacity*100+'); -moz-opacity:'+gradualFader.baseopacity+'; opacity:'+gradualFader.baseopacity+';}\n') document.write('</style>') gradualFader.setopacity=function(obj, value){ //Sets the opacity of targetobject based on the passed in value setting (0 to 1 and in between) var targetobject=obj if (targetobject && targetobject.filters && targetobject.filters[0]){ //IE syntax if (typeof targetobject.filters[0].opacity=="number") //IE6 targetobject.filters[0].opacity=value*100 else //IE 5.5 targetobject.style.filter="alpha(opacity="+value*100+")" } else if (targetobject && typeof targetobject.style.MozOpacity!="undefined") //Old Mozilla syntax targetobject.style.MozOpacity=value else if (targetobject && typeof targetobject.style.opacity!="undefined") //Standard opacity syntax targetobject.style.opacity=value targetobject.currentopacity=value } gradualFader.fadeupdown=function(obj, direction){ var targetobject=obj var fadeamount=(direction=="fadeup")? this.increment : -this.increment if (targetobject && (direction=="fadeup" && targetobject.currentopacity<1 || direction=="fadedown" && targetobject.currentopacity>this.baseopacity)){ this.setopacity(obj, targetobject.currentopacity+fadeamount) window["opacityfader"+obj._fadeorder]=setTimeout(function(){gradualFader.fadeupdown(obj, direction)}, 50) } } gradualFader.clearTimer=function(obj){ if (typeof window["opacityfader"+obj._fadeorder]!="undefined") clearTimeout(window["opacityfader"+obj._fadeorder]) } gradualFader.isContained=function(m, e){ var e=window.event || e var c=e.relatedTarget || ((e.type=="mouseover")? e.fromElement : e.toElement) while (c && c!=m)try {c=c.parentNode} catch(e){c=m} if (c==m) return true else return false } gradualFader.fadeinterface=function(obj, e, direction){ if (!this.isContained(obj, e)){ gradualFader.clearTimer(obj) gradualFader.fadeupdown(obj, direction) } } gradualFader.collectElementbyClass=function(classname){ //Returns an array containing DIVs with specified classname var classnameRE=new RegExp("(^|\\s+)"+classname+"($|\\s+)", "i") //regular expression to screen for classname within element var pieces=[] var alltags=document.all? document.all : document.getElementsByTagName("*") for (var i=0; i<alltags.length; i++){ if (typeof alltags[i].className=="string" && alltags[i].className.search(classnameRE)!=-1) pieces[pieces.length]=alltags[i] } return pieces } gradualFader.init=function(){ var targetobjects=this.collectElementbyClass("gradualfader") for (var i=0; i<targetobjects.length; i++){ targetobjects[i]._fadeorder=i this.setopacity(targetobjects[i], this.baseopacity) targetobjects[i].onmouseover=function(e){gradualFader.fadeinterface(this, e, "fadeup")} targetobjects[i].onmouseout=function(e){gradualFader.fadeinterface(this, e, "fadedown")} } }[/spoiler] trus fungsi min max nya taro d bawah n pake linker emote aja =):thumbsup:

Last edited by teguh0203 (2008-09-05 03:44:11)

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