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  2008-11-20 02:16:37

jeep1688
» n00b
FTalk Level: zero
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1969-12-31

Re: Warhammer Online is an up and coming, high anticipated, MMORPG set to come out around September this year. And people can not wait to buy [url=http://www.item4u.com/Warhammer-Online/Power-Leveling]War

Power leveling buyer often divided into three. The first one is student. Many student who play game, like lord of the rings, will buy [url=http://www.item4u.com/LOTRO-EU/Power-Leveling]Lord of the rings online power leveling[/url] . This crowd customers cost not much money on it. Because they did not have stably income. The second crowd is office worker. Compared to student, they not only have stably income but also the consumption is large. They often buy [url=http://www.item4u.com/LOTRO-US/Power-Leveling]lotro power leveling[/url] and add-ons cd key or other items. This can increase website income. The last one is personal game players. The proportion of this is smaller. Aiming to the three crowds I suggest the website could adopt different measures. For example, smaller buyer for [url=http://www.item4u.com/LOTRO-US/Power-Leveling]lotro powerleveling[/url] could add the volume to large, as a membership system, to increase their buying confidence. Certainly, this system student could enjoy it. For student, we could set up some award not only let their study up but also enjoy in the game. Consequently, enlarge our website reputation and make our industry develop in a far-reaching way. If you are a game website leader, do you adapt it?

Pages: 112345

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