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Beta Leak For you guys
[b]NEW/OLD HERO INVOKER[/b]
[quote]BETA 9-16 are just bug fixed
Beta 8:
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fixed various sell prices
updated drow's story per volcove's suggestion
* Reduced model size on Non-Ancient Golems
buffed up murlocs a bit
fixed ravage lvl 2/3 damage
fixed (again.. sigh) impales to stun!
* Improved creep pathing on top Sentinel lane
* Improved base int and growth on Visage
Beta 7:
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Fixed Eidolons armor
fixed mana shield cooldown
fixed guin sell price
fixed level 2 marksmanship
* Fixed Dark Rift from using cooldown when cast incorrectly
fixed impale effects to work on ancients
fixed some visuals with impales
fixed the stun to start timing after the unit lands from air
range on na and lion impale is always full range
added a minimum range for the impale effect on burrow strike so if you target yourself, it still impales nearby units
fixed ravage damage
* Added Ring of Health to the Goblin Shop
lowered quarterstaff price
fixed bottle cooldown (it was still 8 seconds, not 5)
lowered euls cd a bit and reduced recipe
tweaked guin/eul/orch a little, see feedback post for complete details
* Reworked the trees/pathing near the small sentinel creep camp
did lots of tweaks and changes to neutrals
Beta 6:
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fixed kickafk giving you options for players that aren't afk
fixed a pathing issue with the trees near the new ramp
* Reduced cooldown on high level Shapeshift
kickafk properly shares control on kick now
increased quilbeast hp by 100
undid marksmanship change, kept the agi gain nerf
adjusted leap cd change from last version
fixed apm command (it was actions per second before i think)
undid potm base damage change change
fixed morph courier hotkey
removed guinsoo recipe
* Reduced Gravechill manacost and cooldown a little
* Recoded impale based effects completely, fixing various ramp bugs, stacking issues and lots of rare problems. (Burrowstrike, Impale (Lion), Impale (Nerubian Assassin), Ravage)
* Removed manacost on Mana Shield
* Added Javelin to the Goblin Shops
* Added Quarterstaff to the Goblin Shops
* Increased Perseverance damage from 7 to 10
reduced tornado damage on buildings
NOTE: I will address the neutrals in a more meaningful way next version. Please give feedback on them.
Beta 5:
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changed the removal of bottle sell cost to a small one (mainly cause of a problem i was having with it not displaying manacost)
* Changed Leap cooldown to scale with levels
* Lowered Mirana's base damage a little
added magic resistance to quilbeast (75%)
tried to fix the shukuchi issue with dealing damage twice again
fixed ogres autocasting
* Changed the pathing around the one of the neutral camp areas on the Scourge Side
returned damage amplification to orchid and changed from 4.5 to 5 duration
reduced cooldown and increased range on guinsoo
* Increased Chainfrost bounce by 1
* Fixed a bug introduced in the recent scepter changes on Crystal Maiden
* Improved armor on Enigma's Eidolons
* Removed the stack restriction on Shiva's Guard
* Improved Juggernaut's movement speed
* Implemented a better silencing mechanism in the Black Hole area
reduced drow's ultimate a little
* Lowered Drow's Agility gain per level
* Added a new command -apm to reveal your actions per minute
-afkinfo and -kickafk now work properly
fixed -neutrals test spawn command
lowered guinsoo recipe cost
* Couriers can now disassemble items (161180)
* Added text descriptions for powerups (68307)
NOTE: Do not use any heroes with impales (most importantly, lion). I am in the middle of recoding all impale based effects for less glitches and less conflicts (so it will fix burrowstrike problems as well).
Beta 4:
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made linkens 20 seconds (for now..)
refilling bottle and rune usage doesn't share cooldown with regen usage on it (so only regen follows the 8 sec cooldown)
* Bottle is in full state at all the shops now (still thinking about this..)
* Fixed Last Word triggering off of Linken Sphere usage
fixed various typos
fixed lothars sell cost
once again i didn't have time to fix and add a lot
Beta 3:
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fixed drow ult
changed alpha wolf to a diff color
fixed some chances that the buff icon remains on brood/sven ults
Sorry guys i've been really busy last 2 days. I know there are plenty of things in beta i haven't addressed yet.
Beta 2:
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made Lothar's 21/21 bonuses
fixed Lothar's cooldown
reduced lothar's manacost
fixed the alpha wolf not spawning properly
fixed aggro on new creeps
* Neutral Ogres no longer autocast Frost Armor
fixed tree types at the new scourge camp
I haven't had time to fix or change anything else, just releasing this now for tomorrow's games.
Beta 1:
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* Fixed Berserker Rage from triggering Essence Aura
* Fixed Javelin's odds being slightly off
* Increased Morphling's base damage
* Macropyre cooldown no longer increases per level
* Reduced Expulsion cooldown and manacost
* Lowered Flying Courier HP to the same as regular Courier
* Reduced Sprint's damage amplification from 20% to 10%
* Improved Keeper of the Light's attack animation
* Delayed the creep spawn time by 30 seconds in -vr
* Fixed neutral spawn times in various modes
* Improved Scattershot from 10-35 damage range to 20-35
* Improved Alchemist base Intelligence and growth
* Slightly improved Psi Blades spill width
* Improved Lich's Frost Nova cast range by 100
* Improved Vanguard hp regen by 1
* Changed Lothar's recipe and stats
* Increased Maledict AOE by 15
* Improved Chemical Rage
* Increased Phantom Lancer's STR gain
* Improved lifesteal on Insatiable Hunger level 2 and 3
* Reduced Replicate manacost and cooldown
* Centered swap request notice is given to a player (182779)
* Fixed an issue with the Cheese drop from Roshan
* Reduced Vladmir's Offering recipe cost
* Reduced Linken's Sphere cooldown
* Increased Psi Blades range by 10 each level
* Improved Troll's movement speed
* Decreased Rampage movement speed bonus
* Decreased Rampage cooldown
* Removed stacking restriction from Bloodstone and improved it's stats
* Improved Helm of the Dominator damage from 10 to 20
* Improved Spirit Bear's Demolish
* Improved Oblivion Staff mana regen by 25%
* Increased Lightning Storm cooldown by 2 seconds
* Reworked Eul's Scepter of Divinity completely
* Reworked Orchid Malevolence completely
* Reduced cooldown on level 4 Metamorphosis from 135 to 110
* Reworked Guinsoo's Scythe of Vyse completely (check forums for details)
* God's Strength is longer removed by cyclone
* Insatiable Hunger is longer removed by cyclone
* Quarterstaff price reduced
* Improved Sand Storm
* Fixed an issue with Forest Troll High Priest's pathing scale
* Drastically lowered Quilbeast hitpoints
* Improved range on Drow's Trueshot Aura
* Fixed an exploit with Lanaya
* Improved cooldown progression on Insatiable Hunger
* Reduced Sven's base armor
* Reduced the slow on Epicenter
* Changed the locations and distribution of neutral creep camps
* Fixed some text display problems when viewing replays (thanks DonTomaso)
* Reduced Lina's movement speed by 5
* Reduced Voidstone by 25 gold
* Improved Enigma's movement speed
* Modified initial projectile speed and effect on Paralyzing Casks
* Improved Enfeeble
* Improved Auto-Fire aoe and duration
* Reduced Ring of Health by 25 gold
* Fixed some color issues on the load screen
* Reduced Queen of Pain's Blink range at early levels
* Fixed some creep death time discrepancies (188461)
* Improved Earthshaker movement speed
* Reduced mana cost on dagger and increased cooldown (75->50 mana, 30->60 cooldown)
* Added cooldown to Bottle usage and removed its sell cost
* Added -afkinfo that displays how long each player has been idle for
* Bottle purchased in base starts off full
* Necronomicon icon now changes per level (190183)
* Changed durations of some powerups (Haste 45->30, Illusion 60->75, Regen 45->30)
* Fixed a very minor bug with Elder Form duration
* Fixed a very minor bug with the damage mechanism on Shukuchi
* Moon Wells now gather water during night and get drained during day. This has no gameplay impact (60920)
* Zombies now give a bit less bounty
* Improved cast range on Expulsion and Fire Storm
* Change Drow Ranger's Marksmanship
* Added a conditionally available -KickAFK command to boot idle players (171984)
* Increased Neutral Centaur's aura by 5%
* Added an Alpha Wolf in the wolves creep camp with a command aura
* Added a new creep camp (1 Ghost w/Possession + 2 Fel Beasts)
* Changed the Furbolg's Stomp to a Clap
* Added a new creep camp (1 Enraged Wildken w/ Tornado + 2 Wildkins)
* Added a new creep camp (1 Murloc Nightcrawler w/shadowmeld,1 sec ensnare + 1 Murloc Hunstman + Murloc Tiderunner)
* Improved Satyr Hellcaller's Unholy Aura
* Added a new creep camp (1 Dark Troll Warlord (Raise Dead), 2 Dark Trolls)
* Recoded Neutral Creep code for some optimizations
* Changed the location of one of the Scourge creep camps
NOTE: I have disabled a few other features that are incomplete for the sake of getting this beta out first.
NOTE: -kickafk and -afkinfo are not functional right now, a bug i haven't fixed yet
BETA: Test each mode and make sure the neutrals spawn 30 seconds after the first creep wave spawns.
BETA: Make sure linkens and bkb block guinsoo, euls and orchid.
FEEDBACK: There are lots of experimental changes here. Please give feedback. Especially on the guinsoo/orchid/euls changes, those are VERY experimental.[/quote]
Last edited by ezil2007 (2008-01-26 01:06:08)