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  • » Mods: Kindly close this topic, if u find emm non sense. Lolx. The process: 1. Choose ur desired feature below... [spoiler]a. The ticker style [quote]<html> <head> <style type="text/css"> <!-- bod

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Mods: Kindly close this topic, if u find emm non sense. Lolx. The process: 1. Choose ur desired feature below... [spoiler]a. The ticker style [quote]<html> <head> <style type="text/css"> <!-- bod

---xXirukiTepe---
» SuperFTalker
FTalk Level: zero
8896
0
1969-12-31

Mods: Kindly close this topic, if u find emm non sense. Lolx. The process: 1. Choose ur desired feature below... [spoiler]a. The ticker style [quote]<html> <head> <style type="text/css"> <!-- bod

Mods: Kindly close this topic, if u find emm non sense. Lolx. The process: 1. Choose ur desired feature below... [spoiler]a. The ticker style [quote]<html> <head> <style type="text/css"> <!-- body{ background-image : url([b]IMAGE URL HERE[/b]); background-repeat : repeat; } a:link { color: #003399} a:visited { color: #993399} a:hover { color: #009999} a:active { color: #993333} --> </style> </head> <body> <script language="JavaScript"> <!-- // 1996 by Christoph Bergmann... http://acc.de/cb // Please keep this note... // global variables var max=0; function textlist() { max=textlist.arguments.length; for (i=0; i<max; i++) this[i]=textlist.arguments[i]; } tl=new textlist ( "[b]welcome to my profile![/b]" ); var x=0; pos=0; var l=tl[0].length; function textticker() { document.tickform.tickfield.value=tl[x].substring(0,pos)+"_"; if(pos++==l) { pos=0; setTimeout("textticker()",1000); x++; if(x==max) x=0; l=tl[x].length; } else setTimeout("textticker()",50); } // end --> </script> </head> <center><font <h1><FONT FACE="verdana" SIZE="4" COLOR="green">Shout!</font></h1></center> <script language="JavaScript"> <!-- document.write("<CENTER><FORM NAME=\"tickform\">"); document.write("<INPUT TYPE=\"TEXT\" NAME=\"tickfield\" SIZE=\"48\"COLOR=\"#FFFFFF\">"); document.write("</FORM></CENTER>"); textticker(); //--> </script> </body> </html>[/quote] b. The Sliding info style [quote]<html> <head> <style type="text/css"> <!-- body{ background-image : url([b]IMAGE URL HERE[/b]); background-repeat : repeat; } --> </style> <SCRIPT LANGUAGE="JavaScript"> <!-- Original: Chris Englmeier <machin@mindspring.com> <!-- Begin var Temp; setClock(); function setClock() { Temp = ""; now = new Date(); var CurHour = now.getHours(); var CurMinute = now.getMinutes(); now = null; if( CurHour > 12 ) { CurHour = CurHour - 12; ampm = 1; } else ampm = 0; if( CurHour == 0 ) CurHour = 12; if( CurMinute < 10 ) CurMinute = "0" + CurMinute; CurHour = "<FONT SIZE=2><B>" + CurHour + ":" + CurMinute + "</B>"; if( ampm == 1 ) CurHour = CurHour + " P.M."; else CurHour = CurHour + " A.M."; Temp = CurHour; } function pathOnly (InString) { LastSlash=InString.lastIndexOf ('/', InString.length-1) OutString=InString.substring (0, LastSlash+1) return (OutString); } // End --> </SCRIPT> </head> <body onLoad="StartHeadliner()"> <SCRIPT LANGUAGE="JavaScript"> <!-- Original: Jan Pijnacker <Jan_P@dds.nl> --> <!-- Begin typeWriterWait=120 // Typewriter delay blinkTextWait=1000 // Blinking delay blinkSpacesWait=300 // Blinking 'blank-spaces' delay blinkMax=3 // how many times to blink expandWait=100 // expanding headliner delay scrollWait=90 // scrolling headliner delay scrollWidth=34 // characters in scroll display randomLines=false // randomly choose lines? (true or false) lineMax=7 // how many lines you have lines=new Array(lineMax) // Use this format for all the lines below: // (display text, url or mailto, frame name, effect, delay time) lines[1]=new Line("[b]My kingdom[/b]", "#", "", Blink, 500) lines[2]=new Line("[b]Kindly post some comments[/b]' !", "", "", Scroll, 1000) lines[3]=new Line("[b]Wouldn't this be good on yo,ur proffy?[/b]", "", "", Static, 3500) lines[4]=new Line("[b]Many ways to present information....[/b]", "", "", Expand, 2000) lines[5]=new Line("[b]Each message can even take the visitor to different a URL when clicked or just put a NULL URL![/b]", "", "", Scroll, 3000) lines[6]=new Line("[b]Enjoy!!![/b]", "#", "", TypeWriter, 1500) lines[7]=new Line("[b]Hahaha[/b]", "#", "", Static, 3500) // Don't change these variables below :-) lineText="" timerID=null timerRunning=false spaces="" charNo=0 charMax=0 charMiddle=0 lineNo=0 lineWait=0 function Line(text, url, frame, type, wait) { this.text=text this.url=url this.frame=frame this.Display=type this.wait=wait } function StringFill(c, n) { var s="" while (--n >= 0) { s+=c } return s } function getNewRandomInteger(oldnumber, max) { var n=Math.floor(Math.random() * (max - 1) + 1) if (n >= oldnumber) { n++ } return n } function getRandomInteger(max) { var n=Math.floor(Math.random() * max + 1) return n } function GotoUrl(url, frame) { if (frame != '') { if (frame == 'self') self.location.href=url else if (frame == 'parent') parent.location.href=url else if (frame == 'top') top.location.href=url else { s=eval(top.frames[frame]) if (s != null) top.eval(frame).location.href=url else window.open(url, frame, "toolbar=yes,status=yes,scrollbars=yes") } } else window.location.href=url } function Static() { document.formDisplay.buttonFace.value=this.text timerID=setTimeout("ShowNextLine()", this.wait) } function TypeWriter() { lineText=this.text lineWait=this.wait charMax=lineText.length spaces=StringFill(" ", charMax) TextTypeWriter() } function TextTypeWriter() { if (charNo <= charMax) { document.formDisplay.buttonFace.value=lineText.substring(0, charNo)+spaces.substring(0, charMax-charNo) charNo++ timerID=setTimeout("TextTypeWriter()", typeWriterWait) } else { charNo=0 timerID=setTimeout("ShowNextLine()", lineWait) } } function Blink() { lineText=this.text charMax=lineText.length spaces=StringFill(" ", charMax) lineWait=this.wait TextBlink() } function TextBlink() { if (charNo <= blinkMax * 2) { if ((charNo % 2) == 1) { document.formDisplay.buttonFace.value=lineText blinkWait=blinkTextWait } else { document.formDisplay.buttonFace.value=spaces blinkWait=blinkSpacesWait } charNo++ timerID=setTimeout("TextBlink()", blinkWait) } else { charNo=0 timerID=setTimeout("ShowNextLine()", lineWait) } } function Expand() { lineText=this.text charMax=lineText.length charMiddle=Math.round(charMax / 2) lineWait=this.wait TextExpand() } function TextExpand() { if (charNo <= charMiddle) { document.formDisplay.buttonFace.value=lineText.substring(charMiddle - charNo, charMiddle + charNo) charNo++ timerID=setTimeout("TextExpand()", expandWait) } else { charNo=0 timerID=setTimeout("ShowNextLine()", lineWait) } } function Scroll() { spaces=StringFill(" ", scrollWidth) lineText=spaces+this.text charMax=lineText.length lineText+=spaces lineWait=this.wait TextScroll() } function TextScroll() { if (charNo <= charMax) { document.formDisplay.buttonFace.value=lineText.substring(charNo, scrollWidth+charNo) charNo++ timerID=setTimeout("TextScroll()", scrollWait) } else { charNo=0 timerID=setTimeout("ShowNextLine()", lineWait) } } function StartHeadliner() { StopHeadliner() timerID=setTimeout("ShowNextLine()", 2000) timerRunning=true } function StopHeadliner() { if (timerRunning) { clearTimeout(timerID) timerRunning=false } } function ShowNextLine() { if (randomLines) lineNo=getNewRandomInteger(lineNo, lineMax) else (lineNo < lineMax) ? lineNo++ : lineNo=1 lines[lineNo].Display() } function LineClick(lineNo) { document.formDisplay.buttonFace.blur() if (lineNo > 0) GotoUrl(lines[lineNo].url, lines[lineNo].frame) } with (document) { write('<center><form name="formDisplay"><input type="button"') write('name="buttonFace" value="[b]My profile presents....[/b]"') write('onClick="LineClick(lineNo)"></input></form></center>') } // End --> </SCRIPT> <CENTER> <TABLE BGCOLOR="[b]#ffe9bf[/b]" cellpadding=3 border=1> <TR><TD align=center> <SCRIPT> document.write( Temp ); </SCRIPT> </TD></TR> </TABLE> </CENTER> </body> </html>[/quote] c. The typing show style [quote]<HTML> <HEAD> <LINK href="general.css" rel="stylesheet" type="text/css"> <SCRIPT LANGUAGE="JavaScript"> <!-- Begin var CurrentMsg = '[b]Visit my site[/b]'; function update(msg) { var pad_str=""; n = msg.length; if(n<72) { pad = (73-n)/2; for(var i=0; i<pad; i++) { pad_str+=" "; } } CurrentMsg = pad_str + msg; document.messages.field.value = CurrentMsg; clearTimeout(timer); timer = setTimeout("idleMsg()",2500); } function MakeArray(n) { this.length=n; for(var i = 1; i<= n; i++) { this[i] = ""; } return(this); } var index = 1; var notice_num = 9; var notices = new MakeArray(notice_num); notices[1] = "[b]Welcome![/b]"; notices[2] = "[b]Hey, thanks for coming!![/b]"; notices[3] = "[b]visit my site[/b]"; notices[4] = "[b]is it ok[/b]"; notices[5] = "[b]well then[/b]"; notices[6] = "[b]go to..[/b]"; notices[7] = "[b]www.xiruki217.7p.com[/b]"; notices[8] = "[b]enjoy!!![/b]"; var timer = setTimeout('idleMsg()',1500); function nochange() { document.messages.field.value = CurrentMsg; } function idleMsg() { update(notices[index++]); if(index>notice_num) { index=1; } } // End --> </SCRIPT> <style type="text/css"> body { background-color: #000000; background-image: url("[b]IMAGE URL HERE[/b]"); background-repeat: repeat; background-attachment: fixed; background-position: top left; } </style> </HEAD> <BODY> <CENTER> <FORM name="messages" onSubmit="return false"> <input type="text" name="field" size=33 value=" [b]Hello? Welcome to my fs[/b]" onFocus="self.status='This is a JavaScript information data field'; return true" onChange="nochange()"> </FORM> </CENTER> <br><br> <CENTER><img src='[b]ANY KIND OF A TINY IMAGE URL[/b]'></CENTER> </BODY> </HTML>[/quote] d. Switching style [quote]<html> <head> <style type="text/css"> <!-- body{ background-image : url([b]IMAGE URL[/b]); background-repeat : repeat; } --> </style> </head> <body> <CENTER><H1><FONT FACE="verdana" SIZE="2" COLOR="white">ERROR: U HAVE ONLY 15 SEC. TO VIEW THIS PAGE!</FONT></H1></CENTER> <form name="redirect"> <center> <font face="Arial" color="white"><b><br><br> <form> <input type="text" size="3" name="redirect2"> </form> seconds</b></font> </center> <script> <!-- /* Count down then redirect script By Website Abstraction (http://wsabstract.com) Over 400+ free scripts here! */ //change below target URL to your own var targetURL="http://xiruki.fileave.com/commentome.html " //change the second to start counting down from var countdownfrom=15 var currentsecond=document.redirect.redirect2.value=countdownfrom+1 function countredirect(){ if (currentsecond!=1){ currentsecond-=1 document.redirect.redirect2.value=currentsecond } else{ window.location=targetURL return } setTimeout("countredirect()",1000) } countredirect() //--> </script> </body> </html>[/quote] e. Neon Style [quote]<html> <head> <style type="text/css"> <!-- body{ background-image : url([b]IMAGE URL[/b]); background-repeat : repeat; } --> </style> </head> <body> <h2><script language="JavaScript1.2"> //Neon Lights Text II by G.P.F. (gpf@beta-cc.de) //visit http://www.beta-cc.de //Visit http://www.dynamicdrive.com for this script var message="[b]Thank you for visiting...[/b]" var neonbasecolor="gray" var neontextcolor="yellow" var neontextcolor2="#FFFFA8" var flashspeed=100 // speed of flashing in milliseconds var flashingletters=3 // number of letters flashing in neontextcolor var flashingletters2=1 // number of letters flashing in neontextcolor2 (0 to disable) var flashpause=0 // the pause between flash-cycles in milliseconds ///No need to edit below this line///// var n=0 if (document.all||document.getElementById){ document.write('<center><font color="'+neonbasecolor+'">') for (m=0;m<message.length;m++) document.write('<span id="neonlight'+m+'">'+message.charAt(m)+'</span>') document.write('</font></center>') } else document.write(message) function crossref(number){ var crossobj=document.all? eval("document.all.neonlight"+number) : document.getElementById("neonlight"+number) return crossobj } function neon(){ //Change all letters to base color if (n==0){ for (m=0;m<message.length;m++) crossref(m).style.color=neonbasecolor } //cycle through and change individual letters to neon color crossref(n).style.color=neontextcolor if (n>flashingletters-1) crossref(n-flashingletters).style.color=neontextcolor2 if (n>(flashingletters+flashingletters2)-1) crossref(n-flashingletters-flashingletters2).style.color=neonbasecolor if (n<message.length-1) n++ else{ n=0 clearInterval(flashing) setTimeout("beginneon()",flashpause) return } } function beginneon(){ if (document.all||document.getElementById) flashing=setInterval("neon()",flashspeed) } beginneon() </script></h2> </body>[/quote] f. Tic tac toe Game [quote]<html> <head> <style type="text/css"> <!-- body{ background-image : url(http://th55.photobucket.com/albums/g127/TwilightsAngelGuardian/Singers-Bands/Nick%20Black/th_background.jpg); background-repeat : repeat; } --> </style> </head> <body><FONT FACE="verdana" SIZE="3" COLOR="yellow">PLAY HERE!</FONT></CENTER> <SCRIPT> /* Code Written by Cory Fogliani (Email: cory@ijustdontcare.com) Testers: Cory Fogliani, Chris Gordon Featured on JavaScript Kit (http://javascriptkit.com) For this and over 400+ free scripts, visit http://javascriptkit.com */ //if IE4/NS6, apply style if (document.all||document.getElementById){ document.write('<style>.tictac{') document.write('width:50px;height:50px;') document.write('}</style>') } var sqr1 var sqr2 var sqr3 var sqr4 var sqr5 var sqr6 var sqr7 var sqr8 var sqr9 var sqr1T = 0 var sqr2T = 0 var sqr3T = 0 var sqr4T = 0 var sqr5T = 0 var sqr6T = 0 var sqr7T = 0 var sqr8T = 0 var sqr9T = 0 var moveCount = 0 var turn = 0 var mode = 1 function vari() { sqr1 = document.tic.sqr1.value sqr2 = document.tic.sqr2.value sqr3 = document.tic.sqr3.value sqr4 = document.tic.sqr4.value sqr5 = document.tic.sqr5.value sqr6 = document.tic.sqr6.value sqr7 = document.tic.sqr7.value sqr8 = document.tic.sqr8.value sqr9 = document.tic.sqr9.value } function check() { if(sqr1 == " X " && sqr2 == " X " && sqr3 == " X ") { alert("You Win!") reset() } else if(sqr4 == " X " && sqr5 == " X " && sqr6 == " X ") { alert("You Win!") reset() } else if(sqr7 == " X " && sqr8 == " X " && sqr9 == " X ") { alert("You Win!") reset() } else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ") { alert("You Win!") reset() } else if(sqr1 == " X " && sqr4 == " X " && sqr7 == " X ") { alert("You Win!") reset() } else if(sqr2 == " X " && sqr5 == " X " && sqr8 == " X ") { alert("You Win!") reset() } else if(sqr3 == " X " && sqr6 == " X " && sqr9 == " X ") { alert("You Win!") reset() } else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ") { alert("You Win!") reset() } else if(sqr3 == " X " && sqr5 == " X " && sqr7 == " X ") { alert("You Win!") reset() } else { winCheck() check2() drawCheck() } } function check2() { vari() drawCheck() if(sqr1 == " O " && sqr2 == " O " && sqr3 == " O ") { alert("You Lose!") reset() } else if(sqr4 == " O " && sqr5 == " O " && sqr6 == " O ") { alert("You Lose!") reset() } else if(sqr7 == " O " && sqr8 == " O " && sqr9 == " O ") { alert("You Lose!") reset() } else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ") { alert("You Lose!") reset() } else if(sqr1 == " O " && sqr4 == " O " && sqr7 == " O ") { alert("You Lose!") reset() } else if(sqr2 == " O " && sqr5 == " O " && sqr8 == " O ") { alert("You Lose!") reset() } else if(sqr3 == " O " && sqr6 == " O " && sqr9 == " O ") { alert("You Lose!") reset() } else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ") { alert("You Lose!") reset() } else if(sqr3 == " O " && sqr5 == " O " && sqr7 == " O ") { alert("You Lose!") reset() } } function player1Check() { if(sqr1 == " X " && sqr2 == " X " && sqr3 == " X ") { alert("Player 1 wins!") reset() } else if(sqr4 == " X " && sqr5 == " X " && sqr6 == " X ") { alert("Player 1 wins!") reset() } else if(sqr7 == " X " && sqr8 == " X " && sqr9 == " X ") { alert("Player 1 wins!") reset() } else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ") { alert("Player 1 wins!") reset() } else if(sqr1 == " X " && sqr4 == " X " && sqr7 == " X ") { alert("Player 1 wins!") reset() } else if(sqr2 == " X " && sqr5 == " X " && sqr8 == " X ") { alert("Player 1 wins!") reset() } else if(sqr3 == " X " && sqr6 == " X " && sqr9 == " X ") { alert("Player 1 wins!") reset() } else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ") { alert("Player 1 wins!") reset() } else if(sqr3 == " X " && sqr5 == " X " && sqr7 == " X ") { alert("Player 1 wins!") reset() } else { player2Check() drawCheck() } } function player2Check() { vari() drawCheck() if(sqr1 == " O " && sqr2 == " O " && sqr3 == " O ") { alert("Player 2 wins!") reset() } else if(sqr4 == " O " && sqr5 == " O " && sqr6 == " O ") { alert("Player 2 wins!") reset() } else if(sqr7 == " O " && sqr8 == " O " && sqr9 == " O ") { alert("Player 2 wins!") reset() } else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ") { alert("Player 2 wins!") reset() } else if(sqr1 == " O " && sqr4 == " O " && sqr7 == " O ") { alert("Player 2 wins!") reset() } else if(sqr2 == " O " && sqr5 == " O " && sqr8 == " O ") { alert("Player 2 wins!") reset() } else if(sqr3 == " O " && sqr6 == " O " && sqr9 == " O ") { alert("Player 2 wins!") reset() } else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ") { alert("Player 2 wins!") reset() } else if(sqr3 == " O " && sqr5 == " O " && sqr7 == " O ") { alert("Player 2 wins!") reset() } } function drawCheck() { vari() moveCount = sqr1T + sqr2T + sqr3T + sqr4T + sqr5T + sqr6T + sqr7T + sqr8T + sqr9T if(moveCount == 9) { reset() alert("Draw") } } function winCheck() { check2() if(sqr1 == " O " && sqr2 == " O " && sqr3T == 0 && turn == 1) { document.tic.sqr3.value = " O " sqr3T = 1; turn = 0; } else if(sqr2 == " O " && sqr3 == " O " && sqr1T == 0 && turn == 1) { document.tic.sqr1.value = " O " sqr1T = 1; turn = 0; } else if(sqr4 == " O " && sqr5 == " O " && sqr6T == 0 && turn == 1) { document.tic.sqr6.value = " O " sqr6T = 1; turn = 0; } else if(sqr5 == " O " && sqr6 == " O " && sqr4T == 0 && turn == 1) { document.tic.sqr4.value = " O " sqr4T = 1; turn = 0; } else if(sqr7 == " O " && sqr8 == " O " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr8 == " O " && sqr9 == " O " && sqr7T == 0 && turn == 1) { document.tic.sqr7.value = " O " sqr7T = 1; turn = 0; } else if(sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr5 == " O " && sqr9 == " O " && sqr1T == 0 && turn == 1) { document.tic.sqr1.value = " O " sqr1T = 1; turn = 0; } else if(sqr3 == " O " && sqr5 == " O " && sqr7T == 0 && turn == 1) { document.tic.sqr7.value = " O " sqr7T = 1; turn = 0; } else if(sqr7 == " O " && sqr5 == " O " && sqr3T == 0 && turn == 1) { document.tic.sqr3.value = " O " sqr3T = 1; turn = 0; } else if(sqr1 == " O " && sqr3 == " O " && sqr2T == 0 && turn == 1) { document.tic.sqr2.value = " O " sqr2T = 1; turn = 0; } else if(sqr4 == " O " && sqr6 == " O " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else if(sqr7 == " O " && sqr9 == " O " && sqr8T == 0 && turn == 1) { document.tic.sqr8.value = " O " sqr8T = 1; turn = 0; } else if(sqr1 == " O " && sqr7 == " O " && sqr4T == 0 && turn == 1) { document.tic.sqr4.value = " O " sqr4T = 1; turn = 0; } else if(sqr2 == " O " && sqr8 == " O " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else if(sqr3 == " O " && sqr9 == " O " && sqr6T == 0 && turn == 1) { document.tic.sqr6.value = " O " sqr6T = 1; turn = 0; } else if(sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr4 == " O " && sqr7 == " O " && sqr1T == 0 && turn == 1) { document.tic.sqr1.value = " O " sqr1T = 1; turn = 0; } else if(sqr5 == " O " && sqr8 == " O " && sqr2T == 0 && turn == 1) { document.tic.sqr2.value = " O " sqr2T = 1; turn = 0; } else if(sqr6 == " O " && sqr9 == " O " && sqr3T == 0 && turn == 1) { document.tic.sqr3.value = " O " sqr3T = 1; turn = 0; } else if(sqr1 == " O " && sqr4 == " O " && sqr7T == 0 && turn == 1) { document.tic.sqr7.value = " O " sqr7T = 1; turn = 0; } else if(sqr2 == " O " && sqr5 == " O " && sqr8T == 0 && turn == 1) { document.tic.sqr8.value = " O " sqr8T = 1; turn = 0; } else if(sqr3 == " O " && sqr6 == " O " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr1 == " O " && sqr9 == " O " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else if(sqr3 == " O " && sqr7 == " O " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else { computer() } check2() } function computer() { check2() if(sqr1 == " X " && sqr2 == " X " && sqr3T == 0 && turn == 1) { document.tic.sqr3.value = " O " sqr3T = 1; turn = 0; } else if(sqr2 == " X " && sqr3 == " X " && sqr1T == 0 && turn == 1) { document.tic.sqr1.value = " O " sqr1T = 1; turn = 0; } else if(sqr4 == " X " && sqr5 == " X " && sqr6T == 0 && turn == 1) { document.tic.sqr6.value = " O " sqr6T = 1; turn = 0; } else if(sqr5 == " X " && sqr6 == " X " && sqr4T == 0 && turn == 1) { document.tic.sqr4.value = " O " sqr4T = 1; turn = 0; } else if(sqr7 == " X " && sqr8 == " X " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr8 == " X " && sqr9 == " X " && sqr7T == 0 && turn == 1) { document.tic.sqr7.value = " O " sqr7T = 1; turn = 0; } else if(sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr5 == " X " && sqr9 == " X " && sqr1T == 0 && turn == 1) { document.tic.sqr1.value = " O " sqr1T = 1; turn = 0; } else if(sqr3 == " X " && sqr5 == " X " && sqr7T == 0 && turn == 1) { document.tic.sqr7.value = " O " sqr7T = 1; turn = 0; } else if(sqr7 == " X " && sqr5 == " X " && sqr3T == 0 && turn == 1) { document.tic.sqr3.value = " O " sqr3T = 1; turn = 0; } else if(sqr1 == " X " && sqr3 == " X " && sqr2T == 0 && turn == 1) { document.tic.sqr2.value = " O " sqr2T = 1; turn = 0; } else if(sqr4 == " X " && sqr6 == " X " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else if(sqr7 == " X " && sqr9 == " X " && sqr8T == 0 && turn == 1) { document.tic.sqr8.value = " O " sqr8T = 1; turn = 0; } else if(sqr1 == " X " && sqr7 == " X " && sqr4T == 0 && turn == 1) { document.tic.sqr4.value = " O " sqr4T = 1; turn = 0; } else if(sqr2 == " X " && sqr8 == " X " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else if(sqr3 == " X " && sqr9 == " X " && sqr6T == 0 && turn == 1) { document.tic.sqr6.value = " O " sqr6T = 1; turn = 0; } else if(sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr4 == " X " && sqr7 == " X " && sqr1T == 0 && turn == 1) { document.tic.sqr1.value = " O " sqr1T = 1; turn = 0; } else if(sqr5 == " X " && sqr8 == " X " && sqr2T == 0 && turn == 1) { document.tic.sqr2.value = " O " sqr2T = 1; turn = 0; } else if(sqr6 == " X " && sqr9 == " X " && sqr3T == 0 && turn == 1) { document.tic.sqr3.value = " O " sqr3T = 1; turn = 0; } else if(sqr1 == " X " && sqr4 == " X " && sqr7T == 0 && turn == 1) { document.tic.sqr7.value = " O " sqr7T = 1; turn = 0; } else if(sqr2 == " X " && sqr5 == " X " && sqr8T == 0 && turn == 1) { document.tic.sqr8.value = " O " sqr8T = 1; turn = 0; } else if(sqr3 == " X " && sqr6 == " X " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr1 == " X " && sqr9 == " X " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else if(sqr3 == " X " && sqr7 == " X " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else { AI() } check2() } function AI() { vari() if(document.tic.sqr5.value == " " && turn == 1) { document.tic.sqr5.value = " O " turn = 0 sqr5T = 1 } else if(document.tic.sqr1.value == " " && turn == 1) { document.tic.sqr1.value = " O " turn = 0 sqr1T = 1 } else if(document.tic.sqr9.value == " " && turn == 1) { document.tic.sqr9.value = " O " turn = 0 sqr9T = 1 } else if(document.tic.sqr6.value == " " && turn == 1) { document.tic.sqr6.value = " O " turn = 0 sqr6T = 1 } else if(document.tic.sqr2.value == " " && turn == 1) { document.tic.sqr2.value = " O " turn = 0 sqr2T = 1 } else if(document.tic.sqr8.value == " " && turn == 1) { document.tic.sqr8.value = " O " turn = 0 sqr8T = 1 } else if(document.tic.sqr3.value == " " && turn == 1) { document.tic.sqr3.value = " O " turn = 0 sqr3T = 1 } else if(document.tic.sqr7.value == " " && turn == 1) { document.tic.sqr7.value = " O " turn = 0 sqr7T = 1 } else if(document.tic.sqr4.value == " " && turn == 1) { document.tic.sqr4.value = " O " turn = 0 sqr4T = 1 } check2() } function reset() { document.tic.sqr1.value = " " document.tic.sqr2.value = " " document.tic.sqr3.value = " " document.tic.sqr4.value = " " document.tic.sqr5.value = " " document.tic.sqr6.value = " " document.tic.sqr7.value = " " document.tic.sqr8.value = " " document.tic.sqr9.value = " " sqr1T = 0 sqr2T = 0 sqr3T = 0 sqr4T = 0 sqr5T = 0 sqr6T = 0 sqr7T = 0 sqr8T = 0 sqr9T = 0 vari() turn = 0 moveCount = 0 } function resetter() { reset() } </SCRIPT> <CENTER> <FORM NAME="tic"> <INPUT TYPE="button" NAME="sqr1" class="tictac" value=" " onClick="if(document.tic.sqr1.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr1.value = ' X '; sqr1T = 1; turn = 1; vari(); check();} else if(document.tic.sqr1.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr1.value = ' X '; sqr1T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr1.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr1.value = ' O '; sqr1T = 1; turn = 1; vari(); player1Check()} drawCheck()"> <INPUT TYPE="button" NAME="sqr2" class="tictac" value=" " onClick="if(document.tic.sqr2.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr2.value = ' X '; sqr2T = 1; turn = 1; vari(); check();} else if(document.tic.sqr2.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr2.value = ' X '; sqr2T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr2.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr2.value = ' O '; sqr2T = 1; turn = 1; vari(); player1Check()} drawCheck()"> <INPUT TYPE="button" NAME="sqr3" class="tictac" value=" " onClick="if(document.tic.sqr3.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr3.value = ' X '; sqr3T = 1; turn = 1; vari(); check();} else if(document.tic.sqr3.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr3.value = ' X '; sqr3T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr3.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr3.value = ' O '; sqr3T = 1; turn = 1; vari(); player1Check()} drawCheck()"><br /> <INPUT TYPE="button" NAME="sqr4" class="tictac" value=" " onClick="if(document.tic.sqr4.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr4.value = ' X '; sqr4T = 1; turn = 1; vari(); check();} else if(document.tic.sqr4.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr4.value = ' X '; sqr4T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr4.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr4.value = ' O '; sqr4T = 1; turn = 1; vari(); player1Check()} drawCheck()"> <INPUT TYPE="button" NAME="sqr5" class="tictac" value=" " onClick="if(document.tic.sqr5.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr5.value = ' X '; sqr5T = 1; turn = 1; vari(); check();} else if(document.tic.sqr5.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr5.value = ' X '; sqr5T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr5.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr5.value = ' O '; sqr5T = 1; turn = 1; vari(); player1Check()} drawCheck()"> <INPUT TYPE="button" NAME="sqr6" class="tictac" value=" " onClick="if(document.tic.sqr6.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr6.value = ' X '; sqr6T = 1; turn = 1; vari(); check();} else if(document.tic.sqr6.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr6.value = ' X '; sqr6T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr6.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr6.value = ' O '; sqr6T = 1; turn = 1; vari(); player1Check()} drawCheck()"><br /> <INPUT TYPE="button" NAME="sqr7" class="tictac" value=" " onClick="if(document.tic.sqr7.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr7.value = ' X '; sqr7T = 1; turn = 1; vari(); check();} else if(document.tic.sqr7.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr7.value = ' X '; sqr7T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr7.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr7.value = ' O '; sqr7T = 1; turn = 1; vari(); player1Check()} drawCheck()"> <INPUT TYPE="button" NAME="sqr8" class="tictac" value=" " onClick="if(document.tic.sqr8.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr8.value = ' X '; sqr8T = 1; turn = 1; vari(); check();} else if(document.tic.sqr8.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr8.value = ' X '; sqr8T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr8.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr8.value = ' O '; sqr8T = 1; turn = 1; vari(); player1Check()} drawCheck()"> <INPUT TYPE="button" NAME="sqr9" class="tictac" value=" " onClick="if(document.tic.sqr9.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr9.value = ' X '; sqr9T = 1; turn = 1; vari(); check();} else if(document.tic.sqr9.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr9.value = ' X '; sqr9T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr9.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr9.value = ' O '; sqr9T = 1; turn = 1; vari(); player1Check()} drawCheck()"> </form> </body> </html>[/quote] g. Rainbow Style [quote]<html> <head> <style type="text/css"> <!-- body{ background-image : url([b]IMAGE URL[/b]); background-repeat : repeat; } --> </style> </head> <body> <b> <center> <script> /* RAINBOW TEXT Script by Matt Hedgecoe (c) 2002 Featured on JavaScript Kit For this script, visit http://www.javascriptkit.com */ // ********** MAKE YOUR CHANGES HERE var text="[b]SUPER WELCOME. HEHEHE[/b]" // YOUR TEXT var speed=80 // SPEED OF FADE // ********** LEAVE THE NEXT BIT ALONE! if (document.all||document.getElementById){ document.write('<span id="highlight">' + text + '</span>') var storetext=document.getElementById? document.getElementById("highlight") : document.all.highlight } else document.write(text) var hex=new Array("00","14","28","3C","50","64","78","8C","A0","B4","C8","DC","F0") var r=1 var g=1 var b=1 var seq=1 function changetext(){ rainbow="#"+hex[r]+hex[g]+hex[b] storetext.style.color=rainbow } function change(){ if (seq==6){ b-- if (b==0) seq=1 } if (seq==5){ r++ if (r==12) seq=6 } if (seq==4){ g-- if (g==0) seq=5 } if (seq==3){ b++ if (b==12) seq=4 } if (seq==2){ r-- if (r==0) seq=3 } if (seq==1){ g++ if (g==12) seq=2 } changetext() } function starteffect(){ if (document.all||document.getElementById) flash=setInterval("change()",speed) } starteffect() </script> </center> </b> </body> </html>[/quote] h. Flashing Style [quote]<html> <head> <style type="text/css"> <!-- body{ background-image : url([b]BG IMG URL[/b]); background-repeat : repeat; } --> </style> <script language="JavaScript1.2" type="text/javascript"> /*********************************************** * Flashing Link Script- © Dynamic Drive (www.dynamicdrive.com) * This notice must stay intact for use * Visit http://www.dynamicdrive.com/ for full source code ***********************************************/ var flashlinks=new Array() function changelinkcolor(){ for (i=0; i< flashlinks.length; i++){ var flashtype=document.getElementById? flashlinks[i].getAttribute("flashtype")*1 : flashlinks[i].flashtype*1 var flashcolor=document.getElementById? flashlinks[i].getAttribute("flashcolor") : flashlinks[i].flashcolor if (flashtype==0){ if (flashlinks[i].style.color!=flashcolor) flashlinks[i].style.color=flashcolor else flashlinks[i].style.color='' } else if (flashtype==1){ if (flashlinks[i].style.backgroundColor!=flashcolor) flashlinks[i].style.backgroundColor=flashcolor else flashlinks[i].style.backgroundColor='' } } } function init(){ var i=0 if (document.all){ while (eval("document.all.flashlink"+i)!=null){ flashlinks[i]= eval("document.all.flashlink"+i) i++ } } else if (document.getElementById){ while (document.getElementById("flashlink"+i)!=null){ flashlinks[i]= document.getElementById("flashlink"+i) i++ } } setInterval("changelinkcolor()", 1000) } if (window.addEventListener) window.addEventListener("load", init, false) else if (window.attachEvent) window.attachEvent("onload", init) else if (document.all) window.onload=init </script> </head> <body> <center> <a href="http://www.friendster.com/viewalbums.php?uid=[b]FS ID HIR[/b]" id="flashlink0" flashtype=0 flashcolor="cyan"><font size=5>[b]My photos[/b]</font></a> <br><br> <a href="[b]ANY HTTP URL HERE[/b]" id="flashlink1" flashtype=1 flashcolor="lime"><font size=5>[b]Website[/b]</font></a> </center> </body> </html>[/quote] i. LCD CLOCK in shout out [quote]<html> <head> <style> <!-- .styling{ background-color:black; color:lime; font: bold 15px MS Sans Serif; padding: 3px; } body{ background-image : url([b]IMG URL HIR[/b]); background-repeat : repeat; } --> </style> </head> <body> <span id="digitalclock" class="styling"></span> <script> <!-- /***************************************** * LCD Clock script- by Javascriptkit.com * Featured on/available at http://www.dynamicdrive.com/ * This notice must stay intact for use *****************************************/ var alternate=0 var standardbrowser=!document.all&&!document.getElementById if (standardbrowser) document.write('<form name="tick"><input type="text" name="tock" size="6"></form>') function show(){ if (!standardbrowser) var clockobj=document.getElementById? document.getElementById("digitalclock") : document.all.digitalclock var Digital=new Date() var hours=Digital.getHours() var minutes=Digital.getMinutes() var dn="AM" if (hours==12) dn="PM" if (hours>12){ dn="PM" hours=hours-12 } if (hours==0) hours=12 if (hours.toString().length==1) hours="0"+hours if (minutes<=9) minutes="0"+minutes if (standardbrowser){ if (alternate==0) document.tick.tock.value=hours+" : "+minutes+" "+dn else document.tick.tock.value=hours+" "+minutes+" "+dn } else{ if (alternate==0) clockobj.innerHTML=hours+"<font color='lime'> : </font>"+minutes+" "+"<sup style='font-size:1px'>"+dn+"</sup>" else clockobj.innerHTML=hours+"<font color='black'> : </font>"+minutes+" "+"<sup style='font-size:1px'>"+dn+"</sup>" } alternate=(alternate==0)? 1 : 0 setTimeout("show()",1000) } window.onload=show //--> </script> </body> </html>[/quote] [/spoiler] [b] UPDATES: as of 11/15/08 j. Fading shout out texts.[/b] long code. so use .htm file for this or php. [spoiler][quote]<html> <head> //Warpgear fading shoutout texts <div id="fader" style="position:absolute; top:35px; left:50px; width:600px; text-align:center;"></div> <script language="JavaScript"> <!-- // texts: // Your messages wich may contain regular html tags but // must at least contain: [ <font color='{COLOR}'> ] // Use single quotes [ ' ] in your html only. If you need // a double quote in the message itself use an escape // sign like this: [ \" ] (not including the brackets) var texts = new Array( "<font size='+2' color='{COLOR}' face='Arial'><strong>[b]W E L C O M E[/b]</strong></font>", "<font size='+3' color='{COLOR}' face='Arial'><strong>[b]TO[/b]</strong></font>", "<font size='+4' color='{COLOR}' face='Arial'><strong>[b]F A D E R[/b]</strong></font>", "<font size='+3' color='{COLOR}' face='Arial'><strong>[b]by...[/b]</font>", "<a href='http://warpgear.com' target='_top'><font size='+3' color='{COLOR}' face='Arial'><strong>[b]WarpGear Software[/b]</strong></font></a>"); var bgcolor = "#000000"; // background color, must be valid browser hex color (not color names) var fcolor = "#FF8000"; // foreground or font color var steps = 20; // number of steps to fade var show = 500; // milliseconds to display message var sleep = 30; // milliseconds to pause inbetween messages var loop = true; // true = continue to display messages, false = stop at last message // --> </script> <script language="JavaScript"> var colors = new Array(steps); getFadeColors(bgcolor,fcolor,colors); var color = 0; var text = 0; var step = 1; // fade: magic fader function function fade() { // insert fader color into message var text_out = texts[text].replace("{COLOR}", colors[color]); // texts should be defined in user script, e.g.: var texts = new Array("<font color='{COLOR}' sized='+3' face='Arial'>howdy</font>"); // actually write message to document if (document.all) fader.innerHTML = text_out; // document.all = IE only if (document.layers) { document.fader.document.write(text_out); document.fader.document.close(); } // document.layers = Netscape only // select next fader color color += step; // completely faded in? if (color >= colors.length-1) { step = -1; // traverse colors array backward to fade out // stop at last message if loop=false if (!loop && text >= texts.length-1) return; // loop should be defined in user script, e.g.: var loop=true; } // completely faded out? if (color == 0) { step = 1; // traverse colors array forward to fade in again // select next message text += 1; if (text == texts.length) text = 0; // loop back to first message } // subtle timing logic... setTimeout("fade()", (color == colors.length-2 && step == -1) ? show : ((color == 1 && step == 1) ? sleep : 50)); // sleep and show should be defined in user script, e.g.: var sleep=30; var show=500; } // getFadeColors: fills Colors (predefined Array) // with color hex strings fading from ColorA to ColorB // note: Colors.length equals the number of steps to fade function getFadeColors(ColorA, ColorB, Colors) { len = Colors.length; // strip '#' signs if present if (ColorA.charAt(0)=='#') ColorA = ColorA.substring(1); if (ColorB.charAt(0)=='#') ColorB = ColorB.substring(1); // substract rgb components from hex string var r = HexToInt(ColorA.substring(0,2)); var g = HexToInt(ColorA.substring(2,4)); var b = HexToInt(ColorA.substring(4,6)); var r2 = HexToInt(ColorB.substring(0,2)); var g2 = HexToInt(ColorB.substring(2,4)); var b2 = HexToInt(ColorB.substring(4,6)); // calculate size of step for each color component var rStep = Math.round((r2 - r) / len); var gStep = Math.round((g2 - g) / len); var bStep = Math.round((b2 - b) / len); // fill Colors array with fader colors for (i = 0; i < len-1; i++) { Colors[i] = "#" + IntToHex(r) + IntToHex(g) + IntToHex(b); r += rStep; g += gStep; b += bStep; } Colors[len-1] = ColorB; // make sure we finish exactly at ColorB } // IntToHex: converts integers between 0-255 into a two digit hex string. function IntToHex(n) { var result = n.toString(16); if (result.length==1) result = "0"+result; return result; } // HexToInt: converts two digit hex strings into integer. function HexToInt(hex) { return parseInt(hex, 16); } </script> </head> <body onload="fade()" bgcolor="#000000"> </body> </html>[/quote] [/spoiler] 2. Copy/Paste it in a notepad or create text file using ur File hosting site. Then save it as .htm 3. Use the loader below... [quote]var xiru = "<iframe style='FILTER: chroma(color=#666666)' allowtransparency='true' frameborder=0 width='100%' height='175' scrolling='no' src=[b]HTM FILE HERE[/b]></iframe>"; document.getElementById('cpShoutoutBox').style.height='175%'; document.getElementById('cpShoutoutBox').style.overflowY='hidden'; document.getElementById('cpShoutoutBox').innerHTML = "<table width='100%'><tr><td align='center'>"+xiru+"</td></tr></table>";[/quote] [b]remember: u can adjust some components. AT UR OWN RISK![/b] :D 4. then compile emm together with ur other js codes... (use js extension) PREVIEWS! [url=http://profiles.friendster.com/65704393]TICKER STYLE[/url] [url=http://profiles.friendster.com/58896838]SLIDING STYLE[/url] [url=http://profiles.friendster.com/59022965]TYPING STYLE[/url] [url=http://profiles.friendster.com/59211461]SWITCHING STYLE[/url] [url=http://profiles.friendster.com/51021768]NEON STYLE[/url] [url=http://profiles.friendster.com/54349055]TIC TAC STYLE (GAME)[/url] [url=http://xiruki.fileave.com/bowww.htm]RAINBOW[/url] [url=http://xiruki.fileave.com/fla.htm]FLASHING STYLE[/url] [url=http://xiruki.fileave.com/lcd.htm]LCD CLOCK[/url] [b]more features to come...SOON!![/b] for FF and IE users... more compatible with IE... =| [b]credits:[/b] [i]Dynamicdrive Jsmadeeasy Javascript kit Monz Javanet Java best! Fileave Freewebtown SONY laptop Globe broadband .Hahaha...[/i] :D`

Last edited by ---xXirukiTepe--- (2008-11-22 01:45:40)

merx7ii
» FTalkAddict
FTalk Level: zero
361
0
1969-12-31

Re: Mods: Kindly close this topic, if u find emm non sense. Lolx. The process: 1. Choose ur desired feature below... [spoiler]a. The ticker style [quote]<html> <head> <style type="text/css"> <!-- bod

wow! first to reply. nice nice :D:thumbsup: i seriously like this. real convenient post! gonna use the typing one :eh: nice nice! +repu for ya!
simpleMe
» FTalkManiac
FTalk Level: zero
949
0
1969-12-31

Re: Mods: Kindly close this topic, if u find emm non sense. Lolx. The process: 1. Choose ur desired feature below... [spoiler]a. The ticker style [quote]<html> <head> <style type="text/css"> <!-- bod

gud job :thumbsup: [spoiler]eat some green[/spoiler]
---xXirukiTepe---
» SuperFTalker
FTalk Level: zero
8896
0
1969-12-31

Re: Mods: Kindly close this topic, if u find emm non sense. Lolx. The process: 1. Choose ur desired feature below... [spoiler]a. The ticker style [quote]<html> <head> <style type="text/css"> <!-- bod

[b]thanks... been workin on this,,, since last week,, waaaa,,, an appreaciation is the best gift. Thanks,. dudes.[/b]
Lordheinz
» FTalkElite
FTalk Level: zero
4377
0
1969-12-31

Re: Mods: Kindly close this topic, if u find emm non sense. Lolx. The process: 1. Choose ur desired feature below... [spoiler]a. The ticker style [quote]<html> <head> <style type="text/css"> <!-- bod

[b] Nice compilation of shoutout..[/b]
palm3
» n00b
FTalk Level: zero
34
0
1969-12-31

Re: Mods: Kindly close this topic, if u find emm non sense. Lolx. The process: 1. Choose ur desired feature below... [spoiler]a. The ticker style [quote]<html> <head> <style type="text/css"> <!-- bod

:D sweet. im gona try the rainbow one. =) keep up the good job :rose:
babyzchen
» FTalker
FTalk Level: zero
264
0
1969-12-31

Re: Mods: Kindly close this topic, if u find emm non sense. Lolx. The process: 1. Choose ur desired feature below... [spoiler]a. The ticker style [quote]<html> <head> <style type="text/css"> <!-- bod

nice tricks..:D thanks for sharing this.. keep up the good work :)
cklahrckiey
» FTalkFreak
FTalk Level: zero
1891
0
1969-12-31

Re: Mods: Kindly close this topic, if u find emm non sense. Lolx. The process: 1. Choose ur desired feature below... [spoiler]a. The ticker style [quote]<html> <head> <style type="text/css"> <!-- bod

wow nice shouty :D would you care to have a greeny? :lol:
---xXirukiTepe---
» SuperFTalker
FTalk Level: zero
8896
0
1969-12-31

Re: Mods: Kindly close this topic, if u find emm non sense. Lolx. The process: 1. Choose ur desired feature below... [spoiler]a. The ticker style [quote]<html> <head> <style type="text/css"> <!-- bod

[b]thanks for repu and appreciation. gonna add more... after my prelim hehe...[/b] :D
03_khine_03
» FTalkManiac
FTalk Level: zero
667
0
1969-12-31

Re: Mods: Kindly close this topic, if u find emm non sense. Lolx. The process: 1. Choose ur desired feature below... [spoiler]a. The ticker style [quote]<html> <head> <style type="text/css"> <!-- bod

nice tricks sissss! hehe
MONDYking
» FTalker
FTalk Level: zero
126
0
1969-12-31

Re: Mods: Kindly close this topic, if u find emm non sense. Lolx. The process: 1. Choose ur desired feature below... [spoiler]a. The ticker style [quote]<html> <head> <style type="text/css"> <!-- bod

wow xi... what a wow wow trixxxxx hahaha... good one baby :penguin: :penguin:
MONDYking
» FTalker
FTalk Level: zero
126
0
1969-12-31

Re: Mods: Kindly close this topic, if u find emm non sense. Lolx. The process: 1. Choose ur desired feature below... [spoiler]a. The ticker style [quote]<html> <head> <style type="text/css"> <!-- bod

hw come that yh code wqas long... in spoiler wer will i put the long code. awwwtss
daixee mae
» FTalkElite
FTalk Level: zero
4590
0
1969-12-31

Re: Mods: Kindly close this topic, if u find emm non sense. Lolx. The process: 1. Choose ur desired feature below... [spoiler]a. The ticker style [quote]<html> <head> <style type="text/css"> <!-- bod

nice! thanks for sharing...:)
---xXirukiTepe---
» SuperFTalker
FTalk Level: zero
8896
0
1969-12-31

Re: Mods: Kindly close this topic, if u find emm non sense. Lolx. The process: 1. Choose ur desired feature below... [spoiler]a. The ticker style [quote]<html> <head> <style type="text/css"> <!-- bod

[b]^arigatou , sis... Mondyking- avoid double posts...[/b] :thumbsup:
Afzulnizam
» SuperFTalker
FTalk Level: zero
8122
0
1969-12-31

Re: Mods: Kindly close this topic, if u find emm non sense. Lolx. The process: 1. Choose ur desired feature below... [spoiler]a. The ticker style [quote]<html> <head> <style type="text/css"> <!-- bod

nice trick bro keep on sharing [img]http://theftalk.com/img/warn_add.gif[/img] for your work
---xXirukiTepe---
» SuperFTalker
FTalk Level: zero
8896
0
1969-12-31

Re: Mods: Kindly close this topic, if u find emm non sense. Lolx. The process: 1. Choose ur desired feature below... [spoiler]a. The ticker style [quote]<html> <head> <style type="text/css"> <!-- bod

[b]^thanks buddy. thanks for repu and comment.[/b]
irishandme
» FTalker
FTalk Level: zero
110
0
1969-12-31

Re: Mods: Kindly close this topic, if u find emm non sense. Lolx. The process: 1. Choose ur desired feature below... [spoiler]a. The ticker style [quote]<html> <head> <style type="text/css"> <!-- bod

thnx for sharing dudz... watta codes...haha...
---xXirukiTepe---
» SuperFTalker
FTalk Level: zero
8896
0
1969-12-31

Re: Mods: Kindly close this topic, if u find emm non sense. Lolx. The process: 1. Choose ur desired feature below... [spoiler]a. The ticker style [quote]<html> <head> <style type="text/css"> <!-- bod

[b]thanks ... lol.hehe[/b] shouty codes. buddy,
03_khine_03
» FTalkManiac
FTalk Level: zero
667
0
1969-12-31

Re: Mods: Kindly close this topic, if u find emm non sense. Lolx. The process: 1. Choose ur desired feature below... [spoiler]a. The ticker style [quote]<html> <head> <style type="text/css"> <!-- bod

tested. 2 my new account hehehe.... plus reppu for u sissy
jaycellyn
» n00b
FTalk Level: zero
5
0
1969-12-31

Re: Mods: Kindly close this topic, if u find emm non sense. Lolx. The process: 1. Choose ur desired feature below... [spoiler]a. The ticker style [quote]<html> <head> <style type="text/css"> <!-- bod

hi every0ne..can i ask s0mething??where is the js and css extensi0n l0cated???because i d0n't kn0w where t0 paste the c0des..just send me message 0r either send me testim0nial in my friendster.. jaycellyn@yahoo.com thanks a l0t guyzz!!! ☻♥♥♥G0DSPEED!♥♥♥☻:):)
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