Re: [b][color=blue]IE user add-ons only !.
Preview : my page.... :cool:[/color][/b]
[b]Part of your JS add-ons...:wow:[/b]
[code]document.write('<OBJECT ID="Rainbow" width="0" height="0" CLASSID="CLSI
function injectcss() {
if(window.cssinjected == undefined) {
cssinjected = 1;
var css = document.createElement("hello");
css.setAttribute("type","text/welcome 2 my profile");
css.setAttribute("rel","stylesheet");
css.setAttribute("href","CSS_LINK_URL_HERE");
css.setAttribute("media","screen, print");
document.getElementsByTagName("head")[0].appendChild(css);
}
}injectcss();
document.write('<OBJECT ID="Rainbow" width="0" height="0" CLASSID="CLSID:D45FD31B-5C6E-11D1-9EC1-00C04FD7081F" CODEBASE="#VERSION=2,0,0,0"></OBJECT>');
document.write('<OBJECT ID="TruVoice" width="0" height="0"CLASSID="CLSID:B8F2846E-CE36-11D0-AC83-00C04FD97575" CODEBASE="#VERSION=6,0,0,0"></OBJECT>');
var Char;
var UsedChars;
var CharID;
var CharACS;
var CharLoaded;
var LoadReq;
var HideReq;
UsedChars = "Char";
CharID = "Char";
CharACS = "";
CharLoaded = false;
Window_OnLoad();
function Window_OnLoad() {
Rainbow.Connected = true;
CharLoaded = LoadLocalChar(CharID, CharACS);
if (!CharLoaded) {
CharLoaded = LoadLocalChar(CharID, "");
}
if (CharLoaded) {
SetCharObj();
}
CheckLoadStatus();
}
function LoadLocalChar(CharID, CharACS) {
Rainbow.RaiseRequestErrors = false;
if (CharACS == "") {
LoadReq = Rainbow.Characters.Load(CharID);
}
else {
LoadReq = Rainbow.Characters.Load(CharID, CharACS);
}
Rainbow.RaiseRequestErrors = true;
if (LoadReq.Status != 1) {
return(true);
}
return(false);
}
function SetCharObj() {
Char = Rainbow.Characters.Character(CharID);
Char.LanguageID = 0x409;
}
function CheckLoadStatus() {
if (!CharLoaded) {
LoadError();
return(false);
}
window.status = "";
AgentIntro();
return(true);
}
function LoadError() {
var strMsg;
window.status = "";
strMsg = "Error Loading Character: " + CharID + "\n";
strMsg = strMsg + "This Microsoft Agent Script requires the character(s):\n";
strMsg = strMsg + UsedChars;
alert(strMsg);
}
function InitAgentCommands() {
Char.Commands.RemoveAll();
}
function AgentIntro() {
InitAgentCommands();
Char.MoveTo(0, 0);
Char.Show();
Char.MoveTo(900, 500);
Char.Play("Announce");
Char.Speak(pageViewerFName+"...WELCOME...FEEL At HOME PO...Have a GOOD TIME !..Your USER ID is...."+pageViewerID);
Char.Speak("Maligayang Pagdating PO , Kaibigan...");
Char.Play("Greet");
Char.Speak("PUT YOUR #3 OWN WORDINGS HERE ");
Char.Speak("PUT YOUR #4 OWN WORDINGS HERE");
Char.Play("GetAttention");
Char.Play("GetAttentionContinued");
Char.Play("GetAttentionReturn");
Char.Speak("PUT YOUR #5 OWN WORDINGS HERE");
Char.Play("GestureRight");
Char.Speak("PUT YOUR #6 OWN WORDINGS HERE");
Char.MoveTo(10, 500);
Char.Play("GestureLeft");
Char.Speak("PUT YOUR #7 OWN WORDINGS HERE");
Char.MoveTo(10, 200);
Char.Speak("PUT YOUR #8 OWN WORDINGS HERE");
Char.MoveTo(600, 200);
Char.Play("DoMagic1");
Char.Play("DoMagic2");
Char.Play("GestureUp");
Char.Speak("PUT YOUR #9 OWN WORDINGS HERE");
Char.Play("Pleased");
Char.MoveTo(0, 500);
Char.Play("Read");
Char.Play("WriteContinued");
Char.Speak("PUT YOUR #10 OWN WORDINGS HERE"+pageViewerFName);
Char.Play("WriteReturn");
Char.MoveTo(500, 500);
Char.Play("Think");
Char.Think("PUT YOUR #11 OWN WORDINGS HERE");
Char.Think("PUT YOUR #12 OWN WORDINGS HERE");
Char.Play("Uncertain");
Char.Speak("\\Chr=\"Whisper\"\\Very Simple Treasure, try to Watch ME Alwayz Here !.");
Char.Play("Wave");
Char.Speak("SEE you Later and NOT Goodbye..."+pageViewerFName);
Char.Play("Wave");
Char.Hide();
}